Nanocosmos is ramping up its commitment to ultra-low latency streaming for the iGaming sector, as it recently introduced a new protocol designed to enhance network resilience and stability for global operations.
Speaking at the recent SBC Summit in Lisbon, Nanomosmos’s CEO, Oliver Lietz, stated the new protocol, called Media Over Quic (MoQ), aims to further solidify the necessary real-time interaction crucial for critical processes like timely bet placement in live casino and live betting environments.
Lietz explained that Nanocosmos functions as a B2B technology provider, offering a full global platform that manages the delivery of live video streams worldwide, operating 24/7, 365 days a year. He stressed that latency is now a “non-negotiable expectation” in the industry, requiring absolute stability alongside the highest possible video quality.
Speaking about the firm’s ongoing push for innovation, Lietz detailed the new release: “We now introduced at the IBC broadcasting show a new protocol which further improves network resilience, which further reduces latency, which makes streaming even more stable as before. So that’s very new and we are the first ones who introduce that technology to the market worldwide.”
Lietz noted that client needs have fundamentally changed over the past few years, evolving from initial experimentation to a much more professional and mature expectation for a seamless, high-quality real-time experience.
The firm’s CEO also stated this new technology opens up a wealth of opportunities for the iGaming industry, allowing them to create innovative new kinds of games and experiences for real-time interaction between dealers and gamers, and for live betting.
Addressing sustainability, the CEO explained that the company follows a lightweight, cost-efficient approach. Streams are not heavily transcoded, keeping things lightweight on both the server and player sides. This strategy aligns with the company’s mobile-first focus, as they observe that 80% or 90% of usage is on mobile devices.
Lietz also predicted that while the game industry excels at creativity and monetising new interactive applications, the traditional media sector needs to catch up on adopting these innovations.








